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The Creative Reality

Your brilliant game is drowning in the noise of thousands of daily releases.

"I spent 3 years building my dream game. 200 people bought it in the first month. I'm back to my day job.

~19,000 Games released yearly on steam

~19,000

Games released yearly on steam

Quality and discovery that rises above the noise

70% Games barely played or purchased

79%

Games barely played or purchased

Build sustainable communities that reengage

>50% Never exceeded $4.000 in revenue

>50%

Never exceeded $4.000 in revenue

Monetize your game and collectables from day one

A Game Developer's Nightmare:
The Brutal Math

18,965 competing games released on Steam in 2024. And at least 10,000 wishlists to appear in "Popular Upcoming", its no wonder why your your amazing game has such little chance or succeeding or at least unlocking basic Steam features.

Discovery is broken

Discovery is broken

Developers launch games into a void. Without a large budget or luck, even great titles are never seen.

Discovery is broken
Invisible in the Flood

Invisible in the Flood

You need 25,000-50,000 wishlists just to get Steam front page featuring. Most small teams never break 1,000.

Invisible in the Flood
One shot at revenue

One shot at revenue

Monetization is either front-loaded (one-time sale) or reliant on aggressive live service tactics most indies can’t maintain.

One shot at revenue
Not a Marketing Guru

Not a Marketing Guru

Experts recommend spending 25-50% of your budget on marketing just to be seen. Most indies spend 90% on development, 10% hoping for miracles.

Not a Marketing Guru
Revenue Cliff

Revenue Cliff

Average indie game revenue is under: $4,000. Less than 10% achieve likely profitability ($200K+). Your passion project becomes financial ruin.

Revenue Cliff
Scattered Audience

Scattered Audience

Players hang out in Discord or watch streams elsewhere. There's no unified space tied directly to the game world to be found.

Scattered Audience

Discovery Through Play,
Not Marketing Budgets

Revolutionary tools that put creators first

No barrier to entry

No barrier to entry

Allow anyone with a browser on a PC, Mac, phone or tablet to become a part of the audience engagement in seconds where they can see and become a part of the experiences you created.

Social Discovery Engine

Social Discovery Engine

Players discover your game by seeing your assets from their friends playing or while exploring other player worlds. Creating greater value for your collectables. Quality games rise through word-of-mouth, not ad spend.

Live broadcasting with friends

Live broadcasting with friends

Friends in Discord, twitch or Youtube can jump in and watch or be a part of your game instead of just watching a video, allowing them to live the experience and want more, creating instant marketing amplification.

Live Community Testing

Live Community Testing

Host alpha/beta tests in persistent worlds. Get real player feedback and build buzz before launch. Allow people to move around freely and become a part of your world without needing to download your game.

Universal Progression

Universal Progression

Own your player community, strengthen your relationship with fans by rewarding them with collectables for reengagement. Allow discovery outside of your own ecosystem and grow the value of your assets.

Creative Legacy

Creative Legacy

Sell DLC, expansions, tradeable assets and cosmetics directly. When streamers play your game with Expanxia, their audiences can join as web participants, not just viewers and get unique content that can only come from you.

Open Source

All the tools and building blocks to create your world, free and open source.

GitHub Coming Soon on GitHub