Your brilliant game is drowning in the noise of thousands of daily releases.
"I spent 3 years building my dream game. 200 people bought it in the first month. I'm back to my day job.
Games released yearly on steam
Quality and discovery that rises above the noise
Games barely played or purchased
Build sustainable communities that reengage
Never exceeded $4.000 in revenue
Monetize your game and collectables from day one
18,965 competing games released on Steam in 2024. And at least 10,000 wishlists to appear in "Popular Upcoming", its no wonder why your your amazing game has such little chance or succeeding or at least unlocking basic Steam features.
Developers launch games into a void. Without a large budget or luck, even great titles are never seen.
You need 25,000-50,000 wishlists just to get Steam front page featuring. Most small teams never break 1,000.
Monetization is either front-loaded (one-time sale) or reliant on aggressive live service tactics most indies can’t maintain.
Experts recommend spending 25-50% of your budget on marketing just to be seen. Most indies spend 90% on development, 10% hoping for miracles.
Average indie game revenue is under: $4,000. Less than 10% achieve likely profitability ($200K+). Your passion project becomes financial ruin.
Players hang out in Discord or watch streams elsewhere. There's no unified space tied directly to the game world to be found.
Revolutionary tools that put creators first

Allow anyone with a browser on a PC, Mac, phone or tablet to become a part of the audience engagement in seconds where they can see and become a part of the experiences you created.

Players discover your game by seeing your assets from their friends playing or while exploring other player worlds. Creating greater value for your collectables. Quality games rise through word-of-mouth, not ad spend.

Friends in Discord, twitch or Youtube can jump in and watch or be a part of your game instead of just watching a video, allowing them to live the experience and want more, creating instant marketing amplification.

Host alpha/beta tests in persistent worlds. Get real player feedback and build buzz before launch. Allow people to move around freely and become a part of your world without needing to download your game.

Own your player community, strengthen your relationship with fans by rewarding them with collectables for reengagement. Allow discovery outside of your own ecosystem and grow the value of your assets.

Sell DLC, expansions, tradeable assets and cosmetics directly. When streamers play your game with Expanxia, their audiences can join as web participants, not just viewers and get unique content that can only come from you.